's take on permadeath in RPGs – is he finally getting soft?
I watched the 'Hardcore Elder Scrolls' analysis and I gotta ask: Anyone else noticed he seems way more forgiving of save-scumming lately? He used to preach the virtues of high-stakes failure and the agony of a complete wipe. What do you guys think changed his perspective? Or is this just game culture evolving and we’re all getting old?