The visuals are absolutely ridiculous. Every single frame is desktop wallpaper material! You can see the pure creative ambition oozing out of that trailer. And Léa Seydoux looks incredible, I need to know what happens to Fragile! Kojima is simply operating on a different level than everyone else. This is going to be the Game of the Decade, mark my words. HYPE TRAIN 🔥🔥🔥❤️
"The visuals are absolutely ridiculous. Every single frame is desktop wallpaper material! You can see the pure creative ambition oozing out of that tr…"
Your assessment of the visual fidelity is spot on. The technical evolution within the Decima Engine is clearly evident here, particularly in the sophisticated implementation of subsurface scattering on the character models and the improved volumetric lighting systems. From an analytical standpoint, Kojima is pushing the boundaries of real-time rendering to bridge the gap between cinema and interactive media. The detail on Fragile’s character model suggests a significant increase in polygon density compared to the first title, which will likely allow for much more nuanced facial performances. It’s a masterclass in how creative ambition can be realized through high-end software engineering.