I've been consistently impressed with the meticulous character consistency, especially Blossom's complex suit design in the latest arc. However, in the recent 'Mojo Rising' episode (Part 3), I observed a noticeable dip in the frames per second (FPS) during the climactic 14:30 battle sequence. It felt like the rendering optimization was sacrificed slightly for the sheer complexity of the explosion effects and simultaneous character movements. As a viewer deeply invested in the channel's high production quality standards, I wonder if this was a necessary technical compromise due to resource constraints, or if the directorial priority consciously shifted toward maximum visual spectacle over absolute motion fidelity in that specific scene.