Hey everyone! I've been diving back into some older action games, and it made me realize how many modern games rely on the same tired mechanics. DaTruthDT, you often cover the good and the bad of game design. What do you think about the overuse of the "QTE" (Quick Time Event) in serious story-driven games? Or maybe the constant need for 'grinding' just to see the next piece of content? Is it lazy design or just how the industry works now? I want to hear your takes! Anyone else noticed how many modern shooters feel identical? Let’s debate this! 🎮🤔