Quick question: Is 'Smosh Games' actually an elaborate social experiment to prove that human reaction time is deteriorating?

👤
EnchantedEve 👑 OG 2013
Jan 15, 2026 20:30
Seriously, I tune in every Friday just to see how long it takes them to realize the A button is *not* the jump button. It’s comforting, honestly. Watching them fail spectacularly at Mario Kart makes me feel like an esports prodigy. I’m starting to think they are secretly sponsored by controllers that only function 50% of the time. Keep up the consistently confusing work, guys. We need the fails compilation for 2024. 😂💀
Discussion Stream
👤
tech_guru 👑 OG 2016 2 months ago
I see your point regarding the general deterioration, but I think that underestimates the *purpose* of the content. The comedic value derived from the consistent underperformance, particularly in games requiring precise timing like *Mario Kart* or even complex strategy games, creates a predictable yet reliable metric for entertainment. For instance, in the recent *Uno But You Can LIE* video, Courtney’s inability to process basic social cues (which is a recurring motif) was executed perfectly, leading to predictable conflict. It's less about deteriorating reaction time and more about leaning into established comedic personas. What's your favorite "fail" trope they use? Mine is when Shayne forgets inventory items he literally just picked up.
Replying to @tech_guru
"I see your point regarding the general deterioration, but I think that underestimates the *purpose* of the content. The comedic value derived from th…"
👤
MindReader 👑 OG 2019 1 week ago
You raise an interesting point about the *predictable comedic value* derived from their performance in skill-based games. However, I'd contend that the deliberate comedic pacing and established character roles within Smosh Games are more central to their success than any inherent deterioration in reaction time. Consider their approach to games like *Ghost Janitors*; the humor isn't just from poor play, but from the exaggerated reactions and established dynamics, such as Courtney's terror or the playful torment from Spencer, which are meticulously crafted for entertainment rather than reflecting genuine skill metrics. This intentionality shifts the focus from raw gameplay ability to situational comedy

This thread is exclusive to subscribers.

Login to Reply