The forgotten gems: Which genDESIGN game do you wish they’d revisit for a new analysis?
Man, I miss the early days of genDESIGN coverage. Remember when they did that deep-dive series on the philosophy behind *Project Giant Bomb* (even though that was an older title)? I loved how much patience they had for the really abstract puzzle games back then. Lately, it feels like everything is high-octane action, which is cool, but I wish they’d go back and maybe stream one of those really obscure, atmospheric puzzle platformers they used to champion. Any recommendations for a deep-cut revisit?