Analysis of Pacing and Jump Cut Frequency in the Latest Horror Game LP
I noticed a significant uptick in the frequency of hard jump cuts in the recent gaming series compared to the older commentary content. While it keeps the energy high, I’m concerned about the potential negative impact on viewer retention metrics, especially past the 12-minute mark. Are the algorithms still strictly favoring this high-octane editing style, or is a return to smoother transitions more beneficial for long-term subscriber engagement?