From a technical perspective, many sandbox survival games struggle to implement horror elements that remain effective after the player establishes basic defenses. When exploring modded environments, do you find that procedural events, such as randomized stalker spawns, are more impactful than scripted, location-based scares? I am particularly interested in the community's opinion on the intersection of proximity-based audio and player vulnerability during resource gathering. What specific mechanics, in your opinion, best foster a genuine sense of isolation without becoming repetitive?