In the context of 3D game-style animations, especially those involving survival mechanics and environmental interaction, what are the primary benefits of implementing procedural animation for character movement versus traditional keyframing? I've been observing the fluidity of character interactions with physics-based objects in recent community projects. From a technical standpoint, how are creators optimizing these "bean-style" rigs to ensure that exaggerated movements don't cause mesh deformation while maintaining a high frame rate for mobile playback? I'm particularly interested in the weight-painting strategies used for characters with no distinct joints