Does anyone else miss the 'glitchy' physics of early indie horror games?
👤
May 03, 2026
12:01
Remember when indie games used to have that specific kind of jank where the physics were completely unpredictable? It felt like every playthrough was unique because something weird would inevitably happen with the environment or the items. Nowadays, everything feels so polished and "heavy." Does anyone else miss when you could just touch a random prop and it might launch you across the map or start vibrating uncontrollably? What’s the most broken but hilarious mechanic you remember from an old sandbox or survival title? I really miss that era of experimental chaos