Optimizing motorcycle physics and character hitboxes in custom GTA V stunt maps
I’ve been conducting some tests regarding the interaction between custom character models and the native physics engine during high-speed vertical transitions. It appears that high-poly superhero skins often introduce subtle inconsistencies in the center of gravity, particularly when navigating complex geometry like the "McQueen" style loops or narrow stunt bridges. Have any of you experimented with specific 'handling.meta' adjustments to compensate for the increased drag or clipping issues associated with these mods? I'm trying to find a balance where the motorcycle maintains momentum without losing traction on non-standard textures. I would appreciate any data on which script configurations provide the most stable landing physics for multi-versal character assets