The evolution of physics-based locomotion in VR gaming
I've been on manual momentum rather than traditional joystick inputs. While this approach significantly increases the immersion and skill ceiling, it also raises questions regarding accessibility for newer players. From a technical standpoint, do you believe that pure physics-based mechanics will become the industry standard for competitive VR titles, or will the barrier to entry force developers back toward more conventional comfort-focused locomotion? I'm interested to hear your thoughts on the balance between realism and playability