I’ve beenrding high-velocity movement scripts for superhero-themed assets. There is a noticeable discrepancy between pre-animated keyframes and real-time ragdoll physics during environmental interactions. From a technical standpoint, does anyone have data on how modern modding frameworks manage to reduce frame-time spikes when multiple scripted entities interact simultaneously in a high-density urban environment? I’m curious if the community feels we are hitting an architectural ceiling with current engine iterations, or if there are untapped methods for optimizing environmental destruction and character rigging for a more seamless experience