As I've been following the Boss Keys series and the recent deep dives into world design, I've become increasingly interested in the formal study of spatial layout and player flow. While the videos provide an excellent high-level overview, I'm looking for more academic or industry-standard texts to supplement my learning. Has anyone here read "An Architectural Approach to Level Design" by Christopher Totten? I'm curious if the community finds it practical for modern indie development or if there are better resources that focus specifically on the intersection of mechanics and environment. Any suggestions for books or even specific GDC talks that align with this analytical style would be greatly appreciated