Unpopular opinion: The industry's current obsession with "live service" and "forever games" is slowly eroding the core joy of gaming.

Developers seem to be constantly chasing the next big multiplayer phenomenon or GaaS (Games as a Service) title, promising endless content, battle passes, and seasonal updates. While the idea of a game evolving over years sounds great on paper, the reality often means games launch incomplete, buggy, or feeling like a grind from day one. They are designed for perpetual engagement and monetization, rather than a single, perfectly crafted experience.

Remember when a game was released, and that was it? A complete, polished package with a beginning, middle, and end. Now, it feels like every major title is a "roadmap" for future content, with core features often delayed or drip-fed. Is this trend actually good for the artistry of game development or the player's enjoyment, or is it just a business model that's sacrificing quality for continuous revenue? It feels like we're losing the magic of finite, impactful experiences