I’ve been reflecting on the evolution of long-form gaming content and how it intersects with improvisational comedy. It seems the most enduring creators in the niche rely less on the game mechanics themselves and more on a "yes-and" dynamic to fill the silence during repetitive gameplay loops.

From a critical perspective, do you think the audience for this genre prioritizes the host-driven narrative over the game's actual quality? I'm interested in hearing your thoughts on whether the "background noise" appeal of these long sessions is a sustainable format as short-form content continues to dominate the platform's algorithm. Is host chemistry enough to carry a mediocre game title?