As we see more developers tackle the Marvel and DC universes, I’ve been Specifically, with the technical foundation established by recent open-world superhero games, do you think we are reaching a point where the industry can move beyond 'Arkham-style' combat and 'Spider-Man-style' traversal? I am particularly interested in how a potential Daredevil or Green Arrow title could implement sensory-based gameplay or projectile-focused combat without feeling like a reskin of existing engines. What specific mechanical innovations are necessary to ensure these iconic characters feel distinct in a saturated market?